And you do have places like Byzantium where you're only playing in a limited space, but you can see that it's bigger than that. That was always something that I felt Fable did best. You had small districts that were relatively easy to model, but by having to load other places you just felt like Bowerstone was big, like there were a lot of unseen space between locations. It feels like in Starfield you can see and touch everything, and it feels like everything that has been colonized should be bigger. I wish New Atlantis was bigger than it's actual playable space. I don't know what you all think about that.During 2022's Xbox and Bethesda Showcase, we got our first in-depth look at Starfield's gameplay. Starting with customization, we're playing a fully customizable protagonist. Changeable skin tone, head shapes, hair, hair color, eyes, and body details, Bethesda's giving us the usual options here, alongside 'Background' and 'Traits'.īackgrounds offer three starting skills each. For example, picking 'Dueling' awards 10% extra melee damage, while 'Gastronomy' lets you create unique food and drinks, alongside researching further recipes. Meanwhile, Traits can shape your personality, so if you choose the 'Extrovert' trait for example, you'll have more endurance when travelling with companions, and less when alone. Unsurprisingly, this can't be mixed with the 'Introvert' trait, which does the opposite. This presentation also gave us our first real look at ship customization too, which we know is modular. You can piece entire sections together, swapping out core components like cockpits, engines, and more, and it seems that there's no need to individually craft those parts. It looks like we'll buy these from individual vendors across different locations.
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